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Generate a tile based map?

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Hello! I've seen some tile based games use some kind of array which they store the location of their different objects/tiles for their map. I'd like to learn how to create one of these for C# (XNA), but I have no idea where to find good information about this. I've searched a lot on Google and here in the forums, but I didn't really quite find what I was looking for. Any help at all is appreciated! Cheers, Zolomon

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