Jump to content
  • Advertisement
Sign in to follow this  

Generate a tile based map?

This topic is 3933 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hello! I've seen some tile based games use some kind of array which they store the location of their different objects/tiles for their map. I'd like to learn how to create one of these for C# (XNA), but I have no idea where to find good information about this. I've searched a lot on Google and here in the forums, but I didn't really quite find what I was looking for. Any help at all is appreciated! Cheers, Zolomon

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!