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If you ever find yourself in that position, quit immediately, because that studio will shortly be going down in a ball of fire more spectacular than anything Romero could mastermind.
hilarious
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If you ever find yourself in that position, quit immediately, because that studio will shortly be going down in a ball of fire more spectacular than anything Romero could mastermind.
Quote:Original post by nsmadsen
What I would concern myself with, as someone wanting to get into this industry is:
1) What skills do I need to do the job I want?
2) What other skills can I also learn to make myself more marketable.
3) Compare your demo reel (or portfolio) to professional standards in the industry. Does it match up or fall short?
4) Does the demo reel show a variety of styles, approaches and skills? If not, then you need to re-work it so it does. Versatility is very attractive.
5) Do you have anything that will help you stand out in the crowd of other applicants- even there are many equally or more talented that you? This can be where you studied, or a special skill set, etc.
After a while the job search came down to two people: me and this other guy. I learned later that I got the job because:
1) I worked fast. The manager gave both of us a trial project to score completely. He gave us one week to try two runs at it. I got my done in two days. This impressed the crew. The other worked much slower.
2) I looked presentable and professional. The team told me (after having worked there for a while) that the other guy dressed very poorly for his interviews and actually smelled really bad. "Like old cheese" was an actual quote. Remember, the company is hiring you for the total package, and nobody wants to work next to a stinky person. It isn't fun and it makes the company look sloppy and unprofessional.
3) I was friendly. The other guy, on top of everything else, wasn't open and friendly with the crew. My company, as most, really strives to build teams that get along great. My team (which is about 6 people in total) hang out all of the time. We really enjoy each other's company and this makes us work better.
4) I was honest. In the interview, my boss asked me if I could do a certain skill and I said "no, but I'll learn it." I didn't try and BS him and he said he really liked that I was comfortable enough to say "I don't know everything, but will learn what you need me to." Some people think you have to be super employee and know everything single facet to land a job. This is not true. Nobody is perfect and the company just wants to know they're hiring someone that can perform most of the needed skills and is open minded enough to learn the others well and FAST.
This is getting long so I'll wrap up: My main point is a degree isn't everything and nor is just having the ability to do certain skills. Approach hiring as if you were making the decision. When prepping for a job make sure everything you present is a positive, and that you're open and eager enough to better yourself for the betterment of the company.
I hope that gives you some more ideas. It's worked for me at least! :)
Nathan
Quote:MMORPG.com:- This is an excellent example of how you can easily renew yourself, by simply going for a different position. Maybe you find it a bit tedious work, maybe you feel that your talents aren't used to their fullest, but come on, it's all about getting that foot in the door right? Well, if you settle with a job you really despise, you'll soon find yourself lying on the ground because your foot got completely smashed when the door slammed shut...
What was your first job in games? What other games have you worked on?
Joel Bylos:
Dare I admit that Conan is my first? I made a lot of modules for NWN back in the day, and I've also written several short films and stories, but Conan is my first foray into the world of professional game design.
MMORPG.com:
What is your job at Funcom? How did you get your foot in the door?
Joel Bylos:
My job is Quest Design which covers both design and implementation of quests. In addition to that I write dialogue, which is an absolute pleasure.
I got my foot in the door by being persistent and not giving up on my career choice. My first application to Funcom didn't even net me an interview (it was for the position of Item Designer). My second application got me an interview and, eventually, the job.
I think this goes to show that if people are truly passionate about what they do, there is a place for them in this industry.
Quote:Original post by Giedrius
What if I can't risk to fly over the Atlantic sea for an interview? Or is this step really mandatory? If so then I guess I will have to test my luck...
Quote:Original post by GiedriusThat doesn`t matter. What`s important is that you shall keep it in mind and act accordingly after you finish your studies.
I still have to finish studying so I won't do any traveling for a while.
Quote:Original post by GiedriusYes they do especially if you have to take 2-3 flights to get there.
I will probably even have to get a job in my country first since the interviews seem to cost a lot.
Quote:Original post by GiedriusA much better choice would be to use the free time you currently have during your studies and create a game or two and sell them as shareware. This would also give you a huge advantage on your resume. Obviously you`d gain huge experience as well.
But I would really prefer working in some decent game studio. There currently aren't any in my country. Or maybe I should attempt to start one? That would be an even more risky option.