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need advice please ..

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hi, i am currently working as a Datawarehousing Business Intelligence programmer with a MNC.i did my bachelors in Computer Science. i just complete the course 5 months back. had amateur interest in opengl in college days and did spend some time working with opengl specially shaders. but now i want to again start with opengl in my spare time. i also want to do masters 1 or 2 years down then line. so wanted your suggestion like being a programmer what can i start with specifically in opengl, something that doesnt need a team to develope and can make a difference to my resume when i apply for masters please help with this if possible, will be grateful for your suggestions thanks

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I would honestly invest your time in DirectX rather than OpenGL. It is far more mainstream for professinal games. It is true that more classes are available for GL, but I think that may have more to do with legal issues than anything else.

Anyway, it does take a team to develop a 3D game that is worth playing (unless you've got some serious skill), but a 3D engine is certainly not out of your grasp. If you can create a 3D engine (bearing in mind that is does not have to run a 3D game per-say, you will have no problem finding people to script with you and for you. That will help you create a project you can be proud of.

I do suggest that you stick to a 2D game, but it would not be wise to make an engine that can only do 2D. If you decide to revert back to 3D, it's just like starting over again... takes a lot of patience.

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thanks for the suggestion
will look into it
my last interaction with DirectX was when i used DirectShow for making a player with certain features
havent tried out Direct3D though, so you suggest trying out a 2d game engine first ..
what about other aspects of game building like level loading etc.. or the roles are assumed by different people nothing specific

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If you already have experience with DirectX in general, wonderful. The API tends to remain in the same format across the different parts. Yes, Direct3D would be your best bet for a 3D or 2D game. Although Direct Draw is built for 2D games and is fairly easy to use, I would advise against using it. It's frankly kind of a waste of valuble time. Skill you learn in Direct Draw will scarcley carry over into direct3D and you will be forced to start over in a way. Making a 2D game with Direct3D is a great start.

As for level loading, saving, custom file storage, ect. you wont have to worry about those for a while. They can be added in later and are fairly simple compared to the graphic tecniques you'll be using.

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