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OpenGL Problem rendering objects that intersect

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Hi guys... I have a scene where i have multiple object that are intersected forming a big object... (pile of stones that put one over the other form a wall). In 3ds max they look like one big object. The problem is that in opengl (actualy Unity engine) you can see clearly that there are multiple objects. You can see a white looking line between them. Any ideea what can couse this problem? (I dont need an answear how to solve it exactly but at least what should i search for...) Thanks alot!

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