Problem rendering objects that intersect
Hi guys...
I have a scene where i have multiple object that are intersected forming a big object... (pile of stones that put one over the other form a wall). In 3ds max they look like one big object. The problem is that in opengl (actualy Unity engine) you can see clearly that there are multiple objects. You can see a white looking line between them.
Any ideea what can couse this problem?
(I dont need an answear how to solve it exactly but at least what should i search for...)
Thanks alot!
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement