Jump to content
  • Advertisement
Sign in to follow this  
Plethora

Question about hex tiles

This topic is 3931 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Both are just general: 1) I'm writing a tile based game with hex tiles as opposed to the normal squares (turn based strategy game). Things are going extremely well overall but I've gotten frustrated trying to write a function to accurately select tiles via the mouse (I can move around with arrow keys without a problem). I'm just having real trouble writing any kind of function that takes the mouse position in pixels and converting it to the correct tile if I click outside the "interior square" of the hex. Now if I click on the Rectangular portion in the middle, everything works fine. However if I click on the pointy bits at the top or bottom I get the tile to the upper left or upper right of the tile I want. any advice or links here would be much appreciated. This is all in C++ utlizing SDL if that matters at all.

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!