Jump to content
  • Advertisement
Sign in to follow this  

OpenGL Hide model and change camera position?

This topic is 3932 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi OpenGL fans and know it alls. I have a question on the camera, model hiding. 1. I want to allow the user to zoom in the area with the current camera position that it is at with the scoll pad on the mouse how can I do that? 2.I want to allow the user to view side to top by pressing "1" on the keyboard and hide the Sky Box that shows on the side. How can I do this? I do have code on starting this.

void handleSpecialKeyReleased(int key, int x, int y) {
	switch(key) {
		case GLUT_KEY_1:
	     bool firstView = true;
              bool HideSky = false;
            if(firstView == true)
             HideSky = true;
              firstView = false;           
              else if(firstView == false)
                                HideSky = false;
                                 firstView = true;   

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!