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StretchRect a depth buffer in DX10

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Quote:
Original post by Demirug
There is no stretch function in Direct3D 10. But you can write a shader that will do the down filter for you in the way you want it.


Thanks, there will be no problems or special cases since there is a depth buffer involved?

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Quote:
Original post by 51mon
Thanks, there will be no problems or special cases since there is a depth buffer involved?


I'm pretty sure you can bind a depth-stencil buffer as a shader resource only if its not multisampled (DX10.1 feature), but I haven't gotten around to needing to do this yet so I don't know anymore specifics.

I think NVidia's SDK 10 Soft Particles sample binds the depth buffer as a texture if you want example code or something.

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