• Advertisement

Archived

This topic is now archived and is closed to further replies.

Voodoo2 makes trouble with my DirectX - 3d - Engine

This topic is 6735 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi,
about the second problem, maybe you use bigger textures than 256*256 ? Voodoo doesn't support bigger ones. One possible reason.

CU

------------------
Skullpture Entertainment
#40842461

Share this post


Link to post
Share on other sites
Advertisement
the highest textureresolutuions i use are 256x256

the strange thing is, that everything is working perfect on a cheap ati or riva128

Share this post


Link to post
Share on other sites
following problems occure when i try to run my 3d-engine with a v2 12mb but they do not occure when using a ati-rage2 or a riva128:

* the backbuffer+z-buffer doesn´t get cleared, equal if using the IDirect3dViewPort3.clear or clear2 method, but the errorcode is D3D_OK

* when trying to use textures with a voodoo2 they are messed up, they look like stripes, but the errorcode is always D3D_OK

if anybody knows, which special things i have to remind of when using a voodoo2 please write
thanks

Share this post


Link to post
Share on other sites

  • Advertisement