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Weaser

Voodoo2 makes trouble with my DirectX - 3d - Engine

2 posts in this topic

Hi,
about the second problem, maybe you use bigger textures than 256*256 ? Voodoo doesn't support bigger ones. One possible reason.

CU

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Skullpture Entertainment
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the highest textureresolutuions i use are 256x256

the strange thing is, that everything is working perfect on a cheap ati or riva128

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following problems occure when i try to run my 3d-engine with a v2 12mb but they do not occure when using a ati-rage2 or a riva128:

* the backbuffer+z-buffer doesn´t get cleared, equal if using the IDirect3dViewPort3.clear or clear2 method, but the errorcode is D3D_OK

* when trying to use textures with a voodoo2 they are messed up, they look like stripes, but the errorcode is always D3D_OK

if anybody knows, which special things i have to remind of when using a voodoo2 please write
thanks

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