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scheols

Allegro, Fudge Font

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Okay so I finally found a ttf library thats for allegro, took about 3 hours. So I was wondering has anyone used it if so can you help me out with this one function. This example: http://fudgefont.sourceforge.net/#head-372850c07e6aac0b7cd33999d0a7f1eabdb0268b
   1 #include <allegro.h>
   2 #include <fudgefont.h>
   3 
   4 int main(void)
   5 {
   6     allegro_init();
   7     install_keyboard();
   8     install_timer();
   9     install_fudgefont();
  10     set_color_depth(32);
  11     set_gfx_mode(GFX_AUTODETECT, 640, 480, 0, 0);
  12     clear_to_color(screen, makecol(255, 255, 255));
  13     int size = 40; /* Size of our font in pixels. */
  14     FONT *f = load_font("DejaVuSans.ttf", NULL, &size); /* Load it. */
  15     size = 12;
  16     FONT *f2 = load_font("DejaVuSans.ttf", NULL, &size); /* Another. */
  17 
  18     fudgefont_color_range(255, 255, 255, 100, 0, 0); /* Set up palette. */
  19     textprintf_centre_ex(screen, f, 320, 200, -1, -1,
  20         "Fudge the Font!");
  21     fudgefont_color_range(255, 255, 255, 0, 0, 200);
  22     textprintf_centre_ex(screen, f2, 320, 200 + text_height(f), -1, -1,
  23         "Fudging Truetype fonts into Allegro in a minimalistic way..");
  24 
  25     readkey();
  26     return 0;
  27 }
  28 END_OF_MAIN()
How do you think this function works, I know the first 3 arguments are RGB colors.
Quote:
fudgefont_color_range(255, 255, 255, 0, 0, 200);
Theres 3 more args but I have no clue on what it is, and theres like no documentation. Also do all I need is to include this .cpp and include the header file that came with the DL to work[haven't tried it yet](check attachments) Okay I looked in the source again and found:
/* Create a palette ranging from r1/g1/b1 to r2/g2/b2, and select it. */
void fudgefont_color_range(int r1, int g1, int b1, int r2, int g2, int b2)
{
    PALETTE pal;
    int i;
    for (i = 0; i < 256; i++)
    {
        int red = r1 + (r2 - r1) * i / 255;
        int green = g1 + (g2 - g1) * i / 255;
        int blue = b1 + (b2 - b1) * i / 255;
        RGB rgb = {red * 63 / 255, green * 63 / 255, blue * 63 / 255, 0};
        pal = rgb;
    }
    select_palette(pal);
}
Is it supposed to be gradient like(basing on the comment..)

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