Quote:Original post by Kest
Quote:Original post by Way Walker
I place it along with furniture that, in reality, you could move, but, in the game, you can't. Unless it's interesting to be able to move it, I see no reason to allow you to move it. Unless it's interesting for them not to attack, then just have them attack.
Honestly, that seems like a weak argument. The furniture's very existence is often pointless and irrelevant to gameplay. It can be there to add depth and realism, and nothing more.
Yes, and if it's irrelevant to the game, it shouldn't be in the game. That's my point. If the furniture is relevant (e.g. it's a prop used during a conversation or something), but redecorating the apartment isn't, then I see no reason to be able to move it around (especially since that's not something you'd normally do with furniture, especially when not in your own house).
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If you feel that creatures behaving this way would add no depth to gameplay, then that's a valid point. Otherwise, you're saying remove what you don't need. It's a video game. The entire experience is optional.
Right, and unlike a lot of people, I don't feel the need to play games that bother me. Like you say, it's not required that I play games, especially the ones I dislike.
Anyway, I think you missed the point. I wasn't saying that it wouldn't add depth to the game; I was saying that if it doesn't add depth to the game, then don't add it to the game. Whether or not it adds to the game depends on the game design.