Quote:Original post by Juksosah I'm currently reading the "Versatile Walk Engine" article and at first glance it seems very well done and clealy explained. Just google Versatile Walk Engine and it's the very first link.
That's the same project discussed in the Journal of Game Development link I provided. Is the info on the web highly detailed, or just something like a 10 page summary paper?
Graham Rhodes Moderator, Math & Physics forum @ gamedev.net
Simply driving the animation of a simulated biped/ragdoll is by far the easy part, all you need is a physics engine that supports motors.
The hard part is developing controllers which control the target states of the motors in order to achieve certain goals (such as staying balanced).. this is the key part of NaturalMotion's stuff as far as I can tell, they've developed neural nets which drive the physics-based animation.
GRhodes_At_work, here is the link and it's 29 pages long. While I didnt read the whole thing, they are discussing details and yes I understood what I read, so that must be simple at least in the beggining.