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davek20

Level Design Question

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I've been wondering about this for a few days now and need some ideas/feedback on this idea. For one of my classes we are making a side scroller game. One of my group members showed us a video of the game called Exit. We like the way the levels looks and might use that style for our game, but we really don't want to make the full transition into a full 3D (since we want to make a side scroller). We also found several 2D physics engines and which brings me to my idea: Here is a picture of a simple level: http://img85.imageshack.us/img85/9034/leveljw3.jpg Say if I had that level and took the green polygons (they are divided into rectangles) and used those for collisions in the physics engine and used the 3D level to display and move around in (along the XY plane). Would it give correct results? Will this actually work? Or is it just something crazy that I came up with?

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It should work, I believe. As to correctness, I think that it is more common in such games that you would want your characters to walk along a line somewhere close to the centre of the platforms in your level, instead of the "front" edge, as I would imagine would be the case if you were to use the polygons as they are at the moment. I would recommend moving them along the projected depth axis - in this case, up and to the left - until they correspond roughly with a section taken from halfway into the level.

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