ogre vs java3d (actually trying to decide on java or c++)

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0 comments, last by samuraicrow 16 years, 5 months ago
Hi all, We're planning to develop a 3d application with 3 more friends within a year(it's the graduation project). It will be some sort of game. We couldn't decide to do it with Java or c++. we thought java could be easier to code and project may be easier to maintain with java. However, we liked ogre much more than java3d. What do u think, could we have a medium level graphics with java3d. We don't expect the graphics to be perfect, and we need network and audio support also. Would java make the things easier for us?? Thanks in advance :). [Edited by - duy91 on October 27, 2007 3:30:12 AM]
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Use Ogre4J and split the difference. Java has much better memory management for quick development (eg. knowing where there's a null-pointer exception sure beats the heck out of hunting for the source of a segmentation fault). And Ogre3D has the Java bindings at SourceForge.

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