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ankhd

Best Practice - Is it better to use multiple polygons or one mesh to do Skinning

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Hi all, is it better to split the mesh up into say feet legs and things or use one mesh when doing skinning, I would like to have parts of my mesh full off when it is hit with sharp objects

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For reasons of optimisation, you want to minimise the number of submeshes (or "subsets" as Direct3D puts it), because extra submeshes can cause extra draw calls if you don't batch it properly.

But if you need those subsets, there's not much you can do about it, then is there?

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One way to do that is to model both the hand and the "stump" (closed cap at the wrist) together on the whole mesh. When it is cut off you set the hand polys to invisible, revealing the stump. You can model a seperate copy of the hand to spawn if you need it to fall to the ground.

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