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godsenddeath

camera not working

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ok i've spent the last couple of days figuring out why i couldn't move my camera, then i realized its because the camera isn't working at all, can anyone see whats wrong?

void render_frame()
{

	d3ddev->Clear(0,NULL,D3DCLEAR_TARGET,D3DCOLOR_XRGB(0,40,100),1.0f,0);
	d3ddev->Clear(0,NULL,D3DCLEAR_ZBUFFER,D3DCOLOR_XRGB(0,40,100),1.0f,0);

	d3ddev->BeginScene();

	d3ddev->SetFVF(CUSTOMFVF);





	//D3DXMATRIX matRotateY;

	static float index = 0.0;
	index += 0.01f;





	D3DXMatrixTranslation(&matTransA,0,0,0);

	d3ddev->SetTransform(D3DTS_WORLD,&matTransA);

		D3DXMatrixRotationY(&matRotateY,index);

d3ddev->SetTransform(D3DTS_WORLD,&matRotateY);


	D3DXMatrixLookAtLH(&matView,
	&D3DXVECTOR3(0.0f,0.0f,350.0f),
	&D3DXVECTOR3(0.0f,0.0f,300.0f), 
	&D3DXVECTOR3(0.0f,1.0f,3.0f));

	d3ddev->SetTransform(D3DTS_VIEW,&matView);


D3DXMatrixPerspectiveFovLH(&matProjection,D3DXToRadian(45),(FLOAT)SCREENW/(FLOAT)SCREENH,10.0f,100.0f);


   

    d3ddev->SetTransform(D3DTS_PROJECTION, &matProjection);    // set the projection

	


	d3ddev->SetStreamSource(0,t_buffer,0,sizeof(CUSTOMVERTEX));

	d3ddev->SetTexture(0,text1);


	d3ddev->DrawPrimitive(D3DPT_TRIANGLESTRIP,0,2);
	d3ddev->DrawPrimitive(D3DPT_TRIANGLESTRIP,4,2);
	d3ddev->DrawPrimitive(D3DPT_TRIANGLESTRIP,8,2);
	d3ddev->DrawPrimitive(D3DPT_TRIANGLESTRIP,12,2);
	d3ddev->DrawPrimitive(D3DPT_TRIANGLESTRIP,16,2);
	d3ddev->DrawPrimitive(D3DPT_TRIANGLESTRIP,20,2);
	d3ddev->DrawPrimitive(D3DPT_TRIANGLESTRIP,24,2);





//}


	//meshTea->DrawSubset(0);

	d3ddev->EndScene();

	d3ddev->Present(NULL,NULL,NULL,NULL);



	return;
}






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Quote:


D3DXMatrixLookAtLH(&matView,
&D3DXVECTOR3(0.0f,0.0f,350.0f),
&D3DXVECTOR3(0.0f,0.0f,300.0f),
&D3DXVECTOR3(0.0f,1.0f,3.0f));


if you want to move your camaera, I think that you must define some variables to store 'eye_pos', 'look_at' and 'up', you can not use constant to move your camera. furthermore, are you sure the parameter you provided to D3DXMatrixLookAtLH is right?

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wll i'm not concerned about moving the camera around to multiple positions, i just want to set it up, but all that code doesn't effect the camera at all

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