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OpenGL Selection problem (in 3D)

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Hi, I am trying to use the GL selection/picking method for selecting cubes in a 3d environment but am having a lot of trouble getting OpenGL to actually pick the cubes, there are some various translations and rotations that have to be performed first. The following is my selection/picking function: void startPicking(int x, int y) { GLint hits, viewport[4]; GLuint selectBuf[128]; // Hook select buffer glSelectBuffer (128, selectBuf); // Enter select mode glRenderMode (GL_SELECT); glMatrixMode(GL_PROJECTION); glPushMatrix(); // activate 3D transformation glLoadIdentity(); // Pick 1x1 area glGetIntegerv(GL_VIEWPORT,viewport); gluPickMatrix((GLdouble) x,(GLdouble)(viewport[3]-y),1.0f,1.0f,viewport); // 3D compute 3D transformation glScalef(pos.GetScale(),pos.GetScale(),pos.GetScale()); glTranslatef(pos.GetTransX(), pos.GetTransY(), 0.0f); glRotatef(pos.GetRotX(), 1.0f, 0.0f, 0.0f); glRotatef(pos.GetRotY(), 0.0f, 1.0f, 0.0f); glRotatef(pos.GetRotZ(), 0.0f, 0.0f, 1.0f); glMatrixMode(GL_MODELVIEW); glInitNames(); // draw wire frame function with naming drawWireFrame(true); glMatrixMode(GL_PROJECTION); glPopMatrix(); glMatrixMode(GL_MODELVIEW); glFlush(); hits = glRenderMode (GL_RENDER); // Process hits if (hits != 0){ processHits2(hits,selectBuf); } } Essentially I am using this function to select all the nearest objects on the screen by looping through each pixel and calling this method, however this method (even when hooked up to the cursor) fails to select correctly. I have seen LOTS of examples of this and have tried quite a lot of variations but still have no leads. Any thoughts would be welcome this is for an urgent project. Thanks.

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