• Advertisement
Sign in to follow this  

Cross Platform Skinned Mesh

This topic is 3829 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

i am looking to get into skinned meshes for my engine and i have found many examples using the X File structure, however, i don't want to support DirectX. I have 3ds Model loading currently working, however, that is static objects, no bone loading or anything. Does anyone know of any sites, tut's or examples that load in the bones from a 3ds structure or if anyone has any good structures to use as alternatives. thanks in advance

Share this post


Link to post
Share on other sites
Advertisement
i have looked into cal3D, however, it seems to take away some of hte control, and learning experience i was looking for. i guess i kinda want to look inside the black box. in hopes of creating my own file format in the future. if that makes any sense.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement