Cross Platform Skinned Mesh
i am looking to get into skinned meshes for my engine and i have found many examples using the X File structure, however, i don't want to support DirectX. I have 3ds Model loading currently working, however, that is static objects, no bone loading or anything. Does anyone know of any sites, tut's or examples that load in the bones from a 3ds structure or if anyone has any good structures to use as alternatives.
thanks in advance
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