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build a shiny object

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The basic way to create emissive objects is to put a light object inside them. Optionally, you can apply an emissive material to the mesh. If you are using HDR or PRT things become more complicated.

If you want any real help, you'll need to tell us a whole lot more. What did you intend, what did you do, and how doesn't it work? Show us any appropriate code.


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Just for reference, the following is from the other thread I closed as being a duplicate:
i want to show a shiny object in my frame work
i write these code ( c# ):
_device.Lights[3].Type = LightType.Point;
_device.Lights[3].Ambient = Color.White;
_device.Lights[3].Diffuse = Color.White;
_device.Lights[3].Specular = Color.White;
_device.Lights[3].Range = 10000;
_device.Lights[3].Attenuation0 =0f;
_device.Lights[3].Attenuation1 = 0.01f;
_device.Lights[3].Attenuation2 = 0.01f;
_device.Lights[3].Range = 100000;
_device.Lights[3].Enabled = true;

but nothin appeare in my frame work
please help

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