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[.net] Managed DirectSound question

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Hi, How can I get to the actual sound data, which is stored in a secondary buffer, after loading a .wav file into it? I can't seem to get the Buffer.Read() method to work. By sound data i mean the actual numbers that represent the wave (so that I can see the amplitudes, intervals, frequency etc.). Can anybody come with some good explanation or some code examples? :)

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