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[SOLVED] Trouble using Alpha values (easy)

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Hi, I posted a version of this question in the Beginner's Forum, but it went unanswered. Didn't think it was that tough! But here goes... I am creating some basic shapes (sphere, cylinder, torus, etc...) in DirectX9, and I am setting the materials with alpha and enabling alpha blending in the source and destination... But what I noticed is that objects created in this way are only transperant to other objects created in this way. Objects that have textures cannot be seen through. Why is this? And is there some resource somewhere where I can learn the basics of using alpha? (For example I would like to make shadows by drawing a black mesh projection on the ground, and make it see-through by setting the alpha. If my ground is made of a texture I can't see it. Thanks - Mucho. [Edited by - MuchoPichu on October 29, 2007 4:48:18 PM]

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