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Maya Model Exporter Design Question

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Hey everyone. I have a question on my design for a model format that I am using to save out models from Maya. Currently my model format consists of: File Header Raw Model Data - Verts - Normals - UVs - Indices - Weights - Texture - Materials Bone Header - Joint Hierarchy Animation Header (multiple animations) - Keyframes - Joint matrix I am wondering if this format is to wasteful because it stores the joint hierarchy and animation data per model and some models may share them. Should i seperate the data into 2 files, model data, bone/animation data so the data can be used on different models? Or is there a better way?

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