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• ### Similar Content

• We're looking for a Unity (C#) Programmer for our 2D Project. We're looking for a new lead programmer to continue with an existing project.

Project is an open-world RTS, and is very close to a prototyping (playable) phase. Our existing lead, unfortunately, has no more time for the project, and thus we are in search of a new one who is interested.

Game is purely fantasy based, and we'll be able to give you much more detailed info about the project as we begin to work you into it.

You'll be working with our junior developer, who has been here since the beginning.

Primary skills needed are just being able to work within Unity. But skills within XML are also a plus.

Our list of major goals we'd need you to do is minimal, yet still fairly extensive:
-Edit our current Pathfinding system to account for a few extra features.
-Setup our global map system. You’ll be working off an existing random node-map web generator and existing random map generation system and essentially linking the two together. This includes handling random spawns (which has already been semi-setup) unique to each node’s respective map.
-Further implementation of an existing random spawning algorithm (used to spawn things like enemies randomly across the Map).
-Making sure to Save and Record all respective aspects of what was mentioned above.
-Handling our XML database- database is created, but we’ll need to be integrating it. This includes all various things from units to abilities and so forth. Will also need to handle implementing an object’s unique attributes we cannot take care of within XML.
-Various Content Implementation (to be done once our XML has been integrated).
-Various Saving and Recording of all respective aspects of the database info mentioned above.
-Various Performance Enhancements.
-Potential for various misc things, such as further UI work.

We have a considerable amount of things done already- however I must warn ahead of time we have quite a bit of unclean code, which may be fairly overwhelming for a new developer on the project.

Let me know your rates per hour, and we'll see if we can work out a good deal between both of us. Royalties are also included.

If interested, send an email to: eldwin11929@yahoo.com

Thanks!
• By jhocking
My bestselling and highly recommended Unity book has been fully revised! Unity in Action, Second Edition teaches you to write and deploy games with the Unity game development platform. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer.

Foreword by Jesse Schell, author of The Art of Game Design

Don't take my word for it being good, look at the sky-high ratings on GoodReads.

You can order the ebook directly from the publisher's site, or order the book on Amazon to get both the physical book and a coupon to download the ebook!

• Hello everyone, I am working on a game idea and since I am still in the process of learning C# and the features available in unity I was hoping some of you might be able to offer me a little insight on things in general for getting started.
I guess the basic components of what I'm wanting to create would be a Multi-levels management/city builder/rpg.
The goal is to provide a framework for players to interact with, build in and affect the world both from a 3rd person action RPG as well as a zoomed out 4x style view (This would be something unlocked through gameplay)

As for my questions go I was wondering if anyone had resources that could help me learn.  I've been on youtube as well as enrolled in an online course for basic unity and C# and will continue those but if anyone has any words of advice, a place that has good information and tutorials etc.

•
Hi, I'm new in this forum. It is honorable to see such communities exist. I would like to share my new game. I did for android with unity. I know the game is a little awkward , but you have to know that this game is from the time when Unity's name is Unity3D  I have made my first game when I was 12. Now I am 22.  I have taken a lot of experience in this process and I can make better games nowadays. I have published this game nowadays but actually this game is very old but also it is very special for me :))
I have just wanted to retouch and share this game, because it has a very important place for me.

It's a special free 3D horror adventure action game for the halloween. Fun with scary sound effects and musics, 3D realistic graphics, you will feel the horror in the deep of your heart. Use your reflex. Totally free adventure. Totally scary horror game.

Tamarra, she is a beast from our world. She needs to consume souls from innocent people to stay alive. Story begins, the old Elaris tribe had lost their everything because of this beast who lived in the well. Araknas was the most powerful warrior of the tribe. One day, Araknas's mother was killed by the servant beasts of Tamarra. That's how Araknas's journey to the well begins. Tamara's well is guarded by horrible beasts. Araknas has to pass all servant beasts until he reaches Tamarra.

Even death at the end is worth the revenge.
Are you brave enough to jump into Tamarra's well?

Survive from witch attacks, clown attacks and many scary creature.

- Realistic 3D graphics.
- Scary sounds.
- Scary musics.
- A demon cage where you can imprison all the demons one by one
- The witches do not like help, but they love blood stone. Witch store where you can develop your abilities and get new abilities.
- Countless beasts.
- At the end of the well there is a hidden surprise for you.

*We do not recommend this game to people with clown phobia, spider phobia, or panic attacks.*

**!!!**Note : This game is an early-access game, we are upgrading new features every day, new beasts, new improvements, as an example online 1vs1 fall on the list, so stay on connect and follow Halloween : Horror Well on Google Play.**!!!**

• By INFRA
SCAN. DRILL. SURVIVE.   ISOLATED Release in May 1st 2018   https://store.steampowered.com/app/805950/Isolated/   A game by Jérémie Bertrand Music & Sound Design by Pierrick Querolle *** Our solar system has been invaded by strangers. For the purpose of a possible negotiation, a team of astronauts is sent to the moon. Alas, they are shot before even arriving on the scene. Only one astronaut survives the crash and his only goal will be to go home...   GAMEPLAY   Shoot enemy ships to avoid being invaded. Be precise in your movements, because it's better to lose a bit of life at the top than to lose it all at the bottom. Take out your drill to destroy the stones in your path. Validate your identity to cross the different laboratories. Reach the flag before losing your three lives.   And all that... at the same time! Will you be able to go home? If the answer is yes, how long will it take?

# Unity Study Major Q: Comp Sci vs Comp Prog

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Really, just look at what the courses offer. Computer Science/Software Engineering/Computer Systems are so vague terms that from university to university those meanings change. My full course's name is Bachelor of Applied Science (Computer Science) - that is, it's 95% programming. The first two semesters had one maths subject each, and that was it. Software Engineering is like that but with a focus on development practices. Computer Systems is electronic based. Now, research the courses near you, and pick the one that suits you most. And you're done. Don't worry about titles too much. The industry is inherently vague.

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Quote:
 Original post by M Eversberg II((If this is the wrong section, sorry.))I started college last fall at a local community college, majoring in Computer Science. I scored behind, like most CS majors, in the math section and ended up several classes below the "basic" math for the major.

Most CS majors are most definitely not flaking out on math. Sorry if you took comfort in that thought.

Quote:
 Original post by M Eversberg IIAs far as careers in the game industry goes, I don't think that would be something I would do, as I've heard a lot of negativity, and SEEN a lot of bad business practices of late.

What are you referring to here?

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You probably won't end up hurting your career but you may end up hurting yourself.

Back when I went to college (mid-90s - yes I'm old) my thinking was much the same as yours seems to be - take as little math as possible. I took a CS major and my college offered three options for it which were basically the same except for the amount of math you had to take. I opted to take the track with the least amount of math and I regret it now - especially for game programming.

When I'm implementing advanced game algorithms I find myself googling and plugging in code that I don't really understand because I don't have the mathematical background. It's frustrating. I am working to correct it now but as I'm out of college with a full time job and other responsibilities it's a slow process.

In short it hasn't hurt my career (I know how to program and don't need advanced math to do or understand my work) but from an intellectual satisfaction standpoint I'm unhappy and I'd definitely choose differently if I had to do it all over again.

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I am currently going to a college Junior level for Computer Science. We do not have a Computer Programming class because we call it Computer Science and Systems. Right now we have less programming then you would imagine. In the first 2 years you just get your AA like most schools, and in that we were required to only go up to math 124 (common in most schools over here) Or first quarter of Calc, which is pretty easy. Other then that you are usually required to take a few programming classes. Other then that as others said it changes from school to school. Mine has a huge amount of math related classes called Discrete Math which sucks ass! I do not like it because proving proofs and theorems are not my cup of tea.

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Quote:
 Original post by linternetYou probably won't end up hurting your career but you may end up hurting yourself.Back when I went to college (mid-90s - yes I'm old) my thinking was much the same as yours seems to be - take as little math as possible. I took a CS major and my college offered three options for it which were basically the same except for the amount of math you had to take. I opted to take the track with the least amount of math and I regret it now - especially for game programming.When I'm implementing advanced game algorithms I find myself googling and plugging in code that I don't really understand because I don't have the mathematical background. It's frustrating. I am working to correct it now but as I'm out of college with a full time job and other responsibilities it's a slow process.In short it hasn't hurt my career (I know how to program and don't need advanced math to do or understand my work) but from an intellectual satisfaction standpoint I'm unhappy and I'd definitely choose differently if I had to do it all over again.

I do intend to further my math, but mostly through electives.

M.

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I don't think that your choice of major will effect you nearly as much as your choice of school. While a lot of it is overblown, cheaper schools are cheaper for a reason (as you've seen from the poor teaching quality).

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Those looking at your resumes will also take what school you went to way too much into consideration. If you went to a school that cost a total of $100,000, they'll assume that you got a lot better of an education than if it cost$50,000, even if the classes and teachers were the exact same and you did equally as well. Its like if your completely computer-illiterate mom went to buy a new computer, she'd just assume the more expensive one is better. Usually is, but not always, and not always better in the way you intend.

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 Original post by SpodiThose looking at your resumes will also take what school you went to way too much into consideration. If you went to a school that cost a total of $100,000, they'll assume that you got a lot better of an education than if it cost$50,000, even if the classes and teachers were the exact same and you did equally as well. Its like if your completely computer-illiterate mom went to buy a new computer, she'd just assume the more expensive one is better. Usually is, but not always, and not always better in the way you intend.

Agreed. I'm only going to this community college because it's close to my house, and my grant money pays for everything. Figure it would be good for my associates in the least.

M.

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Quote:
 Original post by SpodiIf you went to a school that cost a total of $100,000, they'll assume that you got a lot better of an education than if it cost$50,000, even if the classes and teachers were the exact same and you did equally as well.

I don't think that's true. Certainly if you graduate from a Stanford, MIT, Carnegie-Melon, or one of those prestigious schools it will enhance your resume significantly, but that's only because those schools are known to have solid curricula and an established reputation as some of the leading research institutions in the world. Similarly, schools on the low end--you probably know the ones, or would if you saw them--will potentially hurt you when applying for certain types of jobs.

With the VAST majority of schools, though, a degree is a degree is a degree, and the school is much less important to people than what you accomplished while studying there. Did you do any research? Did you publish? Did you choose advanced electives, maybe a few graduate level courses? Did you participate in relevant clubs (ACM, robotics, etc.)? Did you do any relevant internships or otherwise gain relevant work experience?

Those are the things that matter, not the name of the school. What sets the prestigious schools apart is that they make those opportunities more readily available and EXPECT you to participate in them. There is nothing stopping you from getting that same exposure at a mid-tier school that students might get at MIT or Stanford.