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Environment Mapping

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I would like to know more about creating starfields for a first-person 3D space game. I am just wondering what size of sphere to use, and then what size of bitmap to map onto the inside of it. I think we could probably figure it out through trial and error, but I would like to know if there is some standard for this that most folks are using. I also want to avoid any traps that might have been discovered by others in this process. As always, your help is greatly appreciated!

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