Jump to content
  • Advertisement
Sign in to follow this  
Quat

d3d10 switching pixel shader in pass

This topic is 4059 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi, Is it possible to do something like this: pass P0 { SetVertexShader( CompileShader( vs_4_0, VS() ) ); SetGeometryShader( NULL ); if( g_Index == 0 ) SetPixelShader( CompileShader( ps_4_0, PS_0() ) ); else SetPixelShader( CompileShader( ps_4_0, PS_1() ) ); } Basically I would like to be able to switch between two pixel shaders based on an index in a constant buffer which can change per frame. Or do I have to create another technique?

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!