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d3d10 switching pixel shader in pass

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Hi, Is it possible to do something like this: pass P0 { SetVertexShader( CompileShader( vs_4_0, VS() ) ); SetGeometryShader( NULL ); if( g_Index == 0 ) SetPixelShader( CompileShader( ps_4_0, PS_0() ) ); else SetPixelShader( CompileShader( ps_4_0, PS_1() ) ); } Basically I would like to be able to switch between two pixel shaders based on an index in a constant buffer which can change per frame. Or do I have to create another technique?

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This topic is 3729 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

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