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Strange FBO problem with shared context

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Hi, I have two shared gl-context, the first is for rendering, the second for loading only. All works fine until I start a FBO in the render thread. Even if I only start/stop the FBO without rendering anything to it, the next Frame displayed is broken (see screenshot, click to see details), on some machines it also crashes (graphics driver dll, PBUFFER). The stange thing is, that this only happens to the first frame displayed after activating the FBO, even if I activate/initialize the FBO some time later. All following frames work fine, even the FBO works correctly. Anyone got an idea? Thanks. Free Image Hosting at www.ImageShack.us [Edited by - Muemmel on November 2, 2007 4:50:39 AM]

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