Advertisement Jump to content
Sign in to follow this  

PhysX wrapper for c++

This topic is 4101 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Does anyone know if there is any wrapper for c++ that isn't made for a complete engine, but you can use it for itself. What I whould like for it to be able to handle is to load concave modells and not convert it to convex for collision, so it will be possible to have the right collision for it, even if it will be alot slower.

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using, you agree to our community Guidelines, Terms of Use, and Privacy Policy. is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!