Jump to content
  • Advertisement
Sign in to follow this  

camera problem with framebuffer objects

This topic is 4008 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

hello, i want to use framebufferobjects to draw my scene from another view to a texture. it basically works fine as long as i dont change the camera when rendering to the FBO. but as soon as i add a line like this inside the fbo-rendering-pass gluLookAt( pos.x,pos.y,pos.z, look.x,look.y,look.z, 0,1,0 ); to change the view, there is nothing more on the fbo-texture. what could be the problem?

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!