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camera problem with framebuffer objects

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hello, i want to use framebufferobjects to draw my scene from another view to a texture. it basically works fine as long as i dont change the camera when rendering to the FBO. but as soon as i add a line like this inside the fbo-rendering-pass gluLookAt( pos.x,pos.y,pos.z, look.x,look.y,look.z, 0,1,0 ); to change the view, there is nothing more on the fbo-texture. what could be the problem?

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