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Would CurveBall be hard to make ?

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It seems so hard :( http://av.vet.ksu.edu/flash/curveball/curveball.swf In allegro this would be sick to make.

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It's probably not too hard to create, depending on your skill and experience. The visual side takes some image scaling, the logic side some bounce and curve logic. I don't know what rules that game uses for curving, but that's something you can experiment with to see what works well and what doesn't.

What exactly seems to be hard about this for you?

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It just looks complicated since its in a 3D form[not exactly but just looking at it confuses me.

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So what's so complicated about a 3D game then? It's a different form of display, that's all. Besides, this game can be faked with 2D images only with some scaling - if the ball is further away, you draw it smaller, when it's closer to you, you draw it bigger. And besides it's x and y coordinate, you also keep track of how deep it is into the screen, it's z coordinate.

Do you want to create such a game then?

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