• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
Jarrod1937

Updated! - 8-17-08 -Reference Guide For the Beginner Artist

7 posts in this topic

Hey Jarrod1937, this article is very valuable for me. A good introduction to game development. I'm an architect and I'm a arcvhis artist too, so these things aren't new for me but the memory loads issues related to the use of textures are starting to concern me due to a new project I'm getting involved with, related to buildings real time visualization. On mine archvis projects I'm not so concerned about using the power of 2 on my textures but I cans see from your article that it's a must to visualize things properly. Thanks a lot on this introduction!!
1

Share this post


Link to post
Share on other sites
Quote:
Original post by pBarrelas
Hey Jarrod1937, this article is very valuable for me. A good introduction to game development. I'm an architect and I'm a arcvhis artist too, so these things aren't new for me but the memory loads issues related to the use of textures are starting to concern me due to a new project I'm getting involved with, related to buildings real time visualization. On mine archvis projects I'm not so concerned about using the power of 2 on my textures but I cans see from your article that it's a must to visualize things properly. Thanks a lot on this introduction!!

Thanks! I'm really glad you found it useful. The information should be applicable in many different areas of study relating to real time visualization, including architectural visualization, depending on your method. Though, be sure to check back, i plan on updating this article soon with topics ranging from poly/tri/vertex counts, polyflow, to even scene composition and lighting (i've been studying quite a bit in this area). So it should be an interesting read once i'm done.

1

Share this post


Link to post
Share on other sites
Well organized,clarified,and excellent!
Thanks for sharing this to us,Jarrod1937 and Stimarco.[img]http://public.gamedev.net//public/style_emoticons/default/biggrin.png[/img]
0

Share this post


Link to post

This is listed as Primer 1: Textures.  Are there follow ups to this?  or recommendations to read next.  While I knew a lot of what I read, there was plenty of knowledge gaps it filled in.  I really hope there is a follow up. I.e. what's next, Models?  Lighting?  Shaders?  

 

 - Thanks!

Edited by Dan Violet Sagmiller
0

Share this post


Link to post
Share on other sites

Can this topic be updated to discuss procedural texturing with software like Substance Designer and Painter?

0

Share this post


Link to post
Share on other sites
Aside from the OP's amazing skill in necromancy, I have to ask: why isn't this an article? As opposed to a post. Edited by Alpheus
0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0