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hiding graphics without resourcefiles

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Hi I don't want that it's possible to copy the Picturefiles out of my game. So I want to know if there is a possibility instead of resourcefiles. edit: I'm using C++ and DirectX^^

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I would place them external to the application and apply an easy/quick encryption algo to them and call it good. That will discourage 99% of those who would seek to steal your copyrighted material. The other 1% will get it no matter what your measures.

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And then, how can I load them as a texture in DirectX ?
I only know how to load them from a file...

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