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Advanced Level Design Books

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I am interested in finding some books on level design and techniques. Does anyone know of any good books that are advanced in nature? The things I'm specifically looking for are mainly theory books, along with some good in depth interviews with established level designers about style, architecture and playability. Many of the books I saw reviewed here on GD.net are aimed at more entrance level readers. If anyone knows where to find this type of book (Online) I'd appreciate it very much. PS> Why no level design forum? ;)

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