Screen coordinates
hi how to get screen coordinates from world coordinates using d3drm. i am having an old code in d3drm in which i have to modify some function. here i have to get screen coordinates from world. how to do this using d3drm. pls help me
I'm not at all familiar with how retained mode works, but normally screen coordinates are calculated by transforming the world space position by both the view matrix and the projection matrix.
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