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volume light (opengl)

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Hi I want to add volume light coming from some part of the texture in the scene.(for example from black parts of a black&white texture) Any idea how I can achieve that effect? Should I use shaders or something else? I have found 2 examples to make it clear... http://www.ancientclan.com/gallery/data/thumbnails/117/11.jpg http://design.yesky.com/imagelist/05/12/hb3tpyfp6yk9.jpg Thanks...

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