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Sharp17

Common FPS

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Creating a sprite side scroller shooter in XNA, what's a suitable FPS? 24, 32? I also wonder about other games. What Frames Per Second rates do they use?

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Isn't it true that the lower the FPS, the less art needed to fill each game frame?

If I create an animation of a guy walking slowly for a 24 FPS game, I'd have to have many more frames of animation for the same animated walk to appear just as slow and play just as smooth in a 60 FPS game, right?

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Quote:
Original post by Sharp17
Isn't it true that the lower the FPS, the less art needed to fill each game frame?

If I create an animation of a guy walking slowly for a 24 FPS game, I'd have to have many more frames of animation for the same animated walk to appear just as slow and play just as smooth in a 60 FPS game, right?
Nah, you just duplicate frames. You use the same frame for a couple of passes, depending on how fast you're displaying them.

Your eyes can see only a certain amount of frames per second anyway. You'd be making animation frames that nobody can register.

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The vast majority of games use the highest possible FPS that they can get on your machine. A suitable performance is one that is "reasonably playable" on your target low-end machine, whatever that may be.

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