Common FPS
Creating a sprite side scroller shooter in XNA, what's a suitable FPS? 24, 32?
I also wonder about other games. What Frames Per Second rates do they use?
Isn't it true that the lower the FPS, the less art needed to fill each game frame?
If I create an animation of a guy walking slowly for a 24 FPS game, I'd have to have many more frames of animation for the same animated walk to appear just as slow and play just as smooth in a 60 FPS game, right?
If I create an animation of a guy walking slowly for a 24 FPS game, I'd have to have many more frames of animation for the same animated walk to appear just as slow and play just as smooth in a 60 FPS game, right?
Quote:Original post by Sharp17Nah, you just duplicate frames. You use the same frame for a couple of passes, depending on how fast you're displaying them.
Isn't it true that the lower the FPS, the less art needed to fill each game frame?
If I create an animation of a guy walking slowly for a 24 FPS game, I'd have to have many more frames of animation for the same animated walk to appear just as slow and play just as smooth in a 60 FPS game, right?
Your eyes can see only a certain amount of frames per second anyway. You'd be making animation frames that nobody can register.
The vast majority of games use the highest possible FPS that they can get on your machine. A suitable performance is one that is "reasonably playable" on your target low-end machine, whatever that may be.
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