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    • By Just4lol
      I'm looking for my dream teammate(s) to help me work on my Unity game. I still dont know where Im going with that project but I want to make a good final product that I would be able to sell or publish it for free on Steam.  Here a video of the prototype (The only thing I dint made is the skybox) https://www.youtube.com/watch?v=y2Otmt9jRkc
      My discord : Just4lol#46982
      I want somone at least as competent as me : 
      - I want somone with at least one year of experience in Unity (already worked with scriptable object and know oop).
      - Already worked with shaders or can do editors tools is a plus.
      - Can do 3d models in Blender or can do 2d art for the ui or particles effects.
      - Can make soundtracks or sound effects a bonus.
      Im a french Canadian so mind my english I will do my best to edit any errors I see. 
    • By Matthew Suttles
      I am looking for team members to potentially collaborate on the development of various game projects as well as assistant applications potentially, tabletop games for example.  At the moment, I am doing the entire production on my own, which as a result is incredibly slow.  Any contributions will of course be credited, and as far as experience or skills, if you're confident that you can accomplish the tasks, then I'm more than willing to allow you to try.
      The biggest need at the moment is some art skills.  I 'can' draw, but not well, which means that if I'm going for positive asthetics, that it's going to take all year.  In my 2D games, and 3D games, art has been the one hold up.  I'm currently trying to work around the art issue, using placeholders and the likes, but the result is that no matter how far I take the game in concept, it's still lightyears from completion.  The more I accomplish, the more art assets will be needed to utilize it.  I intend to work on my own skills still in this department, but that being said, people who just want to get their art into a product, or people who want to expand their portfolio, are more than welcome to take over the production of art assets.  If you only have experience in pixel art, that's fine, I have a pixel art project on-going.  If you only 3D model, that's fine too, I've had some success in concept art and the likes, and helpful friends as well. Are you more the writing type?  Me too, we can bounce ideas back and forth, help solidify the storyline and concepts as we go on into the development process. Business minded?  I'd love to learn more by seeing how you work.
      I will say that, while I am working to advance my skills in all facets of game development, though my primary focus is programming, that being said I will always welcome a comrade, or ally.  Your position as a team member will not be nullified if I become able to fulfill the role.  The fact of the matter is, a team can accomplish more.  I do work a LOT on these projects, but I do understand that if you are joining this team, you aren't doing so for the wealth, meaning you likely have responsibilities elsewhere.  So, do not hesitate to contact me. If you are a beginner, looking to learn by practice, then you are welcome to come as well. We will utilize the best suited works for any development done, but it will always be merit based, meaning that whether you're a beginner that just joined, or me, if yours is more suited to the situation, yours will be used, and you will be credited for it.  Students, hobbyists, or professionals, all welcome.  If you're a professional though, I'm going to wonder why you are joining, but you are still welcome to join!
      Samples are always welcome, but if you don't have any, or don't know what to submit to the diversity of my product description, then just contact me, elaborate on what you do, and I'll give you a subject.  One that will not be used unless you join the team, of that you have my word.
      Matthew Suttles,
      Seik Luceid#9656 on Discord, luceid.dezeir on Skype, or MatthewSuttles@Gmail.com
      You can also respond to this thread though response time may be slower.
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    • By bsudheer
      Leap Leap Leap! is a fast-paced, endless running game where you leap from rooftop to rooftop in a computer simulated world.

      This is a free run game and get excited by this fabulous computer simulated world of skyscrapers and surreal colors in parallax effect. On your way, collect cubes and revival points as many as you can to make a long run.

      Features of Leap Leap Leap:
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      -Effective use of parallax.
      To Download the game:
      Playstore: https://play.google.com/store/apps/details?id=com.avakaigames.leap
      Appstore: https://itunes.apple.com/us/app/leap-leap-leap/id683764406?mt=8

    • By BillyGD

      Play Flick Football 3D @ https://gamejolt.com/games/flickfootball3d/326078
      Check out our Facebook page @ https://www.facebook.com/FlickFootball3D/
      Flick Football 3D is a turn based football game inspired by the table top classic 'Subbuteo'.
      The game is currently in very early Alpha development. There is still a lot to be done before the first proper release but I have decided to release this playable version to get as much feedback as possible.
      The only game mode currently available in this release is the 'Practice Mode' which gives you control of both teams. Either play against yourself to get used to how the game works or play against friends and family on the same computer!
      Planned Future Features Include:
      -Take control of your own custom team in the single player campaign.
      -Play in online leagues and tournaments against other players in the multiplayer mode.
      -Fully customisable stadiums to make you stand out from the rest of the players.
      -Improve your players stats and skills by playing matches and setting up training sessions.
      Flick Football 3D is available for Windows, Mac and Browser.
      Thank you for viewing my game, all feedback is greatly appreciated. I can be contacted at; BillyGDev@outlook.com
      'Flick Football 3D' is also the development name for the game and I haven't yet decided what the full release will be called, so if you have any ideas please drop me a message!
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Unity Windows (platform) SDK for using DX with VC++

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Hi guys, I've been trying to run some of the sample projects that came with the latest DX9, with VC++ 2005 EE. I kept getting errors about a missing file: d3d9.h. I looked around and found out that I had to include folders to look for the files in. So I've done that and now I'm getting a different error: "fatal error C1083: Cannot open include file: 'objbase.h': No such file or directory" I've been reading through this thread, which is how I found the first solution, but now I have a different problem- downloading the platform SDK, or windows SDK or whatever it's called. I don't know if I'm missing some obvious piece of information here, but all of the results from searching MSDN are either: 1- for Vista 2- for Windows Server 2003 3- redistributables. I followed the link from what looked like a useful page but that goes to one of the Server versions. Am I just meant to download a server one, even though I'm trying to set up DX9 for VC++ 2005 EE with XP? Cheers, metalmidget

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Are you sure? I only question it because the links from both the page i linked earlier, and another list of SDKs related to VC++, both go to here.

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That platform SDKs are named for the maximum version of the OS-version specific stuff that the platform SDK contains. So the Win 2003 server SDK lets you write programs that will access Win 2003 server specific functionality. The name doesn't have anything to do with what platforms the SDK will install to.

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Yep, just get the one that is linked in "Step 2" of the Express edition page.

I.e. get this one:

Don't worry that it says 'Server'.

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Thanks to all, it's all sorted now. MSDN should really make it a bit clearer as to what downloads are appropriate for whom.

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