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OpenGL - reflecting verticies

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Howdy all, Just wondering if there's a command in OpenGL to reflect the verticies of a shape so it creates a mirror image of it? Something similar to glRotate or glScale but to reflect it. Thanks, S

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*Bump*

Anyone? If there is no built in command, maybe I have to run the vertices through a matrix to, say, rotate by 180 degrees on the X axis. Can someone give me a few pointers as to what to look into?

Cheers,
S

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