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SDL losing memory?

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Hi, I'm using SDL, and I just check my program for leaks. I fixed them all mine up, but there is still 23,565 bytes in 396 blocks that is 'still reachable'. Is this a problem? They all seem to originate from SDL functions that I can't control like SDL_VideoInit and SDL_LoadObject or a bunch of X Window functions, namely _XOpenLC, are probably due to SDL as well. I definately called SDL_Quit(), so I'm not sure why this is happening. Any ideas? Lucas

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