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My very first game... tic tac toe with unbeatable AI

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Hey people, I just finished writing my first real computer game. It's a simple tic tac toe written in C++ that uses SDL for graphics. It's probably poorly written in a million different ways, especially the AI (the program has 1900 something lines of code in total, 1100-1200 of them make up the AI...). The AI basically goes through a list of priorities (win, block player from winning, etc), whose implementations are largely brute forced. Anyway, if you want to try the game, you can download the source + a linux binary here: I'm hoping to get some feedback on my design choices if any of you more experienced developers decide to take your time to look through my evil hacked-to-bits code, as well as suggestions on what to make next! Cheers

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