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wizzard

Wrappers

6 posts in this topic

I've heard CDX is pretty good, or NukeDX. Why not just write your own, though? Thats what I did, mostly for convienence so that I don't have to rewrite all my DirectX code for each project.
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Using wrappers is ugly. I don't like it, because you can't optimize things for specific problems. Better learn DX or OpenGL and write that stuff on your own. It'll help you in future.

CU

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Skullpture Entertainment
#40842461

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CDX and Nuke are both good.

I've also heard a lot about Allegro, tho I'm not sure if this is in the same category or if it's what you're looking for.

Mason McCuskey
Spin Studios
www.spin-studios.com

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i did write my own wrapper, but it was a lot of work for not much. i now just use a wrapper for creating directx stuff only, i access it and everything else directly.
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What is the best wrapper out there that is free?? I don't care if it is for OpenGL or DX(DX would be better though). Thanks for any info.
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I do know DX but want something to do the easy stuff so that I can do more work on the rest of the program instead of wondering how to do the init. I think like mutex does, a lot of work for very little. Thanks for the input though.

[This message has been edited by wizzard (edited September 15, 1999).]

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