Wrappers

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5 comments, last by wizzard 24 years, 7 months ago
I've heard CDX is pretty good, or NukeDX. Why not just write your own, though? Thats what I did, mostly for convienence so that I don't have to rewrite all my DirectX code for each project.
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Try WGT95, which was just released as opensource yesterday on www.egerter.com.
Author of Power Render (http:/www.powerrender.com)
Using wrappers is ugly. I don't like it, because you can't optimize things for specific problems. Better learn DX or OpenGL and write that stuff on your own. It'll help you in future.

CU

------------------
Skullpture Entertainment
#40842461

Graphix Coding @Skullpture Entertainmenthttp://www.skullpture.de
CDX and Nuke are both good.

I've also heard a lot about Allegro, tho I'm not sure if this is in the same category or if it's what you're looking for.

Mason McCuskey
Spin Studios
www.spin-studios.com

Founder, Cuttlefish Industries
The Cuttlefish Engine lets anyone develop great games for iPad, iPhone, Android, WP7, the web, and more!
i did write my own wrapper, but it was a lot of work for not much. i now just use a wrapper for creating directx stuff only, i access it and everything else directly.

What is the best wrapper out there that is free?? I don't care if it is for OpenGL or DX(DX would be better though). Thanks for any info.
I do know DX but want something to do the easy stuff so that I can do more work on the rest of the program instead of wondering how to do the init. I think like mutex does, a lot of work for very little. Thanks for the input though.

[This message has been edited by wizzard (edited September 15, 1999).]

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