Sign in to follow this  
Dragon_Strike

breaking up texture channels

Recommended Posts

Dragon_Strike    264
is it possible to break up texture channels into more "channels" aka. values with lower precision... lets say i have 24 bit RGB texture... this give 3 times 8 bit... now if u break it up into 6 channels you would get 6 times 4 bits... the hi and low of each channel... etc... is it possible to do this? and if so, how would you do it in a shader?

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this