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KSP

Shader Based Rendering

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Hi everyone, Do you know what is shader-based rendering (like what's in Source engine)? Could you give me some resources so I can start studying this king of rendering engine? Yours, KSP

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Hi,
Thanks for the link. But I'm sorry that I didn't ask what I meant correctly. What I want to ask is that how the graphics engine is designed? For example, does it mean that every object should be rendered using a pixel shader, vertex shader and probably geometry shader?

Yours,
KSP

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Yes. There isn't really another way, these days - even if you use the fixed function pipeline, the card will emulate it using a shader.

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