Shader Based Rendering
Hi everyone,
Do you know what is shader-based rendering (like what's in Source engine)? Could you give me some resources so I can start studying this king of rendering engine?
Yours,
KSP
All modern commercial engines are shader-based, really. The Wikipedia page isn't a bad place to start.
Hi,
Thanks for the link. But I'm sorry that I didn't ask what I meant correctly. What I want to ask is that how the graphics engine is designed? For example, does it mean that every object should be rendered using a pixel shader, vertex shader and probably geometry shader?
Yours,
KSP
Thanks for the link. But I'm sorry that I didn't ask what I meant correctly. What I want to ask is that how the graphics engine is designed? For example, does it mean that every object should be rendered using a pixel shader, vertex shader and probably geometry shader?
Yours,
KSP
Yes. There isn't really another way, these days - even if you use the fixed function pipeline, the card will emulate it using a shader.
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