Rendering a region
Hey Folks,
I have a problem:
I am using an FBO to render a texture to display that texture on a quad. Is there a way to just update that quad in the back buffer? So that all the rest does not have to be updated as well? I am a bit worried, that otherwise my CPU would blow!
So question: Is there a way to just render a selected region within opengl space?
I hope you understood my problem.
Thx in advance for your help
cherio Woltan
I'm not quite sure I correctly understand what you want to do but maybe you wan't to setup a scissor region and enable scissor testing, so only a specified region would be drawn to. ( Look at glScissor and glEnable(GL_SCRISSOR_TEST) )
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