Jump to content
  • Advertisement
Sign in to follow this  
unamuna

C# More about classes

This topic is 3836 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hello again. I have new problem with classes. Its about scope.. I have class, that holds character info, str, dex, int etc. I have few forms, main and shop for example. How can i make object, that is visible EVERYwhere.. class props, money, exp, str,stamina... form1 class object = new class(); object.money = 100; ShopForm shopfrm = new ShopForm(); shopfrm.Show(); form2 object.money -= 10; I cant make it so, that form1 knows about these changes.. This has something to do with "out". I know, that i have to pass the object as reference, so i can edit THE object.. But how do i do that?

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!