Sign in to follow this  

needs some help with my 2d framework design.

This topic is 3676 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi, I am writing a 2d puzzle game, the last time I have develope a game was around 10 years ago. While doing my game I have start writing a framework for my future games. I have no experience with any other games frameworks/engines from the last 10 years. so everything I am doing is from my head. I have done some kind of a resource manager for my game. the resource manager divide the game content by types. so all of my graphics are stored in a diffrent container then my music. My resource manager is can work with my own archive format which I love to call a virtual File System ( no, its far from a file system , it is just sound better :) ). my archive builder is able to export C++ definitions of the archives content. the resource manager add the files and request a unique index to a map. the index comes from the C++ definition that the builder provide. When an object want to get a resource from the resource manager, a request with the unique index needs to be made from the object. if success, the resource reference increased and the object recieve a pointer to the resource. My question is , do you think indexing is the right way to go ? while developing the game logic, I found out that when I have to add some kind of a resource manualy to the resource manager I need to allocate an index, add the file to the resource manager and from the object that needs the resource I am getting the object by index. does it sound ok ? Thanks for your help, Nuno1

Share this post


Link to post
Share on other sites

This topic is 3676 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this