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Making the Most of Wiimote

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Hi, I wanted to start a thread on ideas on how to get the most fun out of the Wiimote motion controller interface. So far, the ideas I've come up with for Wiimote manipulation are - punching/slapping - grabbing/choking - sword-and-shield fighting - gunfighting - axe-swinging - light sabre - knives, daggers, etc - baton-swinging, club-swinging - whips - lasso - flashlight - magnifying glass - magic wand spellcasting - feather tickling - paintbrush - firehose - shoveling I dunno, can anyone think of any other interesting and novel ways to use the Wiimote?

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Heh, some more I forgot:

-Chainsaw
-grenade
-torch/candle
-keys
-spraycan
-hammer
-pen/pencil
-cigar
-fork/knife/spoon

Yeah, come to think of it, I guess you're right that any handheld implement could become a game implement.

So I'm wondering then if a tool-oriented game, where each tool would require distinctly different motions and provide distinctly different capabilities, would provide a more entertaining style of gameplay.

Perhaps you would come across an object during the game, suddenly wield it in your hands, and have to figure out what motion is suitable for making that tool work. For instance, if you came across a shovel and wielded it, then you'd have to make appropriate shoveling motions to make use of it, as opposed to making trombone motions to make use of a trombone.

I'm wondering if you could play a game like charades using the Wiimote?
Could you sign your name with it, using pen-like motions, in order to provide signon authentication?

I'm also thinking that the game could track your motion in order to give you feedback on calories burned. Or else, if the game senses that your motions are getting erratic, uncoordinated and tired, then it could throttle back the action for a short recovery period.

Could fighting orcs become your new morning exercise workout, instead of jogging?

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Quote:
Original post by Alpha_ProgDes
Quote:
Original post by Benjamin Heath
How about Wii Bench Press?


Isn't that coming out next year? (I'm being serious; well actually I think it'll like Push-Ups: Wii Fit Version)
What?

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Well, I believe there is some skiing or snowboarding game that's coming out, that will make use of the Wii Fit for that.

That too seems to be an interesting interface that opens up various control possibilities.

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Quote:
Original post by sanman
- punching/slapping
- grabbing/choking
- sword-and-shield fighting
- gunfighting
- axe-swinging
- light sabre
- knives, daggers, etc
- baton-swinging, club-swinging
- whips
- lasso
- flashlight
- magnifying glass
- magic wand spellcasting
- feather tickling
- paintbrush
- firehose
- shoveling


Few of these ideas seem that interesting... maybe the wand idea (Harry Potter?) and the paintbrush idea (I recall hearing about a Joy of Painting game, dunno what's happened with that).

Alot of these ideas seem to be variations of melee weapons. Using the sword in Twilight Princess wasn't as exciting as I expected, and Red Steel just plain sucked.

As for things like feather tickling and... shovelling? Check out the College Humor video.

The whip thing doesn't sound to bad, but when I think of how the Wii actually works I realize that any of these things would lose their novelty quickly.

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I've got to say, I'm with baconfish. I own a Wii, and after the initial novelty of Wii Sports wore off, I was so underwhelmed by the wiimote that I was going to put it on eBay.

And then I discovered Trauma Center: Second Opinion.

Yes, I've played Super Mario Galaxy. It's alright, but I don't care much for Mario games to begin with, and ceaseless, mindless "3D platforming" isn't really fun. I also played Super Paper Mario: funny, but also way too wordy. I own Resident Evil 4. It's alright. Own Rayman: Raving Rabbids. It's stupid.

Even Trauma Center is half annoying. The ceaseless ren'ai-style melodrama is uninspired and tedious, but fortunately there's a skip button. The surgeries, however, are awesome. They don't rely on extreme, full-range motions. They don't require - or even suggest - you to stand or assume any particular pose. In fact, if not for one movement I've made so far (grabbing bone fragments with my tongs and rotating my wrist and hand to rotate them into place), the game could be played with any kind of pointer interface - mouse or stylus for instance, which isn't surprising considering that it was originally a Nintendo DS game.

I'm giving Metroid Prime 3: Corruption a whirl tomorrow. I think it'll be an interesting FPS control implementation for an hour or four, and then it'll be just another bland experiment. I'm sorry, but the wiimote is wildly overrated as a revolutionary control device.

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A decent tennis game where the spins make sense would be a good start. Am I the only one who is utterly confused as to why a slice shot travels faster through the air than a flat shot or one with top spin in Wii Sports?

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Quote:
Original post by barakus
A decent tennis game where the spins make sense would be a good start. Am I the only one who is utterly confused as to why a slice shot travels faster through the air than a flat shot or one with top spin in Wii Sports?

Or why you can't pick which side you hold your racket to based on where you point your wiimote. It completely divorces the movement of your racket from your live movements...

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I guess it would be easier to see through it's short comings if it had some depth, but I guess that was never Nintendo's aim with Wii Sports.

I hear Top Spin 2 is coming to the Wii. I wasn't crazy about it on the 360, I really didn't like how they restricted your movement after your opponent hit the ball, but if they do more than the typical half arsed Wii port job it could be a fun little game.

As for Metroid Prime 3, I can't see myself picking it up again. The game makes me feel nauseous, and I don't find it enjoyable enough to justify feeling sick to play through it. The controls are nice at first, but in focusing so much on them they forgot to make a Metroid game. Instead it feels like another sci-fi shoot 'em up, albeit with some more platforming. Shame too, because the first Prime is such a good game.

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wii javelin.
But seriously, a multiplayer rafting game has to be the best idea. They couldn't get the controls of that wrong, the action is so simple and doesn't encourage you to be lightning fast and then not be able to keep up. Maybe one of you on the raft also has an uzi. So its a bit like chase HQ - but with rafts.

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Actually yeah, a good rafting game could be fun. Steering and stroking are tied to button presses, stick/D-pad movements and the tilt of the gamepad. If you tip over, you have to try and recover, and at least one player could be on there as a gunner.

Dammit, lovegoose, now you got me interested.... :P

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I think its just about daft enough to be very popular at a low price. The idea of a police chase on rafts down white water rapids.
I was thinking that the wiimote is actually the paddle -

So no need for any buttons or even the d-pad really.

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Quote:
Original post by Oluseyi
I'm sorry, but the wiimote is wildly overrated as a revolutionary control device.


I agree completely. The information read by wiimote doesn't seem precise enough to do short, subtle motions with (see: short putts in Wii Sports golf). On the whole, I find most Wii control schemes tedious and, after a brief while, more annoying than anything else. Also, the big problem I see with sword fighting or light saber games with the controller is that there is no way of doing force feedback. In the game, you may clash swords with an enemy or bury your sword into a tree and get it stuck, but there's no way to stop you from flailing your arms about like a madman when that happens.

The flashlight idea is interesting, I think it could be an interesting element in a horror or mystery/adventure game.

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