Sprite stitcher

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3 comments, last by DeadXorAlive 16 years, 4 months ago
Hi, I'm making a game with lots of sprites. I have some animated character sprites. All their frames are separated into different files. Is there some kind of program that would put a bunch of pictures/images into one file? and maybe give me a text file on where they are located? The reason is that the engine I'm using on loads images with dimensions at power of 2. Brain21
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Yes, it's called a texture atlas and nvidia has a tool to make them: linky
I just tried that one and it only saves to a format .tai which I can't figure out how to convert back to bmp's. Is there another tool that does the same thing but can save to other formats?

Brain21
ok, I found one that I can use. You can find it at:
http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=323030&reply_id=2957340

I had to get a .dds loader/saver plugin for GIMP, but it works great.

Brain21
The .tai files are just plain text files with descriptions of the original textures, texture coordinates and that sort of stuff. IIRC you can output in dds, jpg and png, perhaps some more formats.

That other tool you found looks nice.

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